[暴雪] 暴雪蓝贴:支持《星际2》不平衡?
发表时间:2012-05-05 作者:柠檬雪泡 编辑:柠檬雪泡 来源:叶子猪游戏网
这应该是让人族玩家无比伤心的一篇蓝贴,在此之前暴雪从未正面承认过某个种族在后期过分强大,尽管这次暴雪给出了必须”强大“的理由,但这个理由是否就能安抚玩家破碎的心呢……
翻译:skypacer After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data. 在阅读了关于近期平衡性调整的玩家反馈后,我们发现有大量玩家要求我们详谈TvP后期的平衡性问题。在开始长篇大论之前,我有必要指出,我们原先之所以不谈TvP,是因为从整体上来说,从我们看到的比赛、联赛结果以及天梯数据来看,TvP是平衡的。 We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win. 我们确实赞同这样的看法,那就是:如果双方平稳过渡到后期,神族有优势。但换一种说法,我们知道人族玩家在中期有强大的攻击能力和丰富的骚扰手段。如果人族玩家充分发挥中期优势,那么神族很难完美地进入后期,而这足以抵消神族在后期可能拥有的任何优势。所以,(人族玩家)充分发挥中期优势非常重要(这就和神族玩家要尽量减轻自己在中期受到的打击,以使自己以尽可能强力的姿态进入到后期一样)。总而言之,每一场比赛(电竞比赛)都不相同,而根据两个种族何过渡到后期时的态势,人族和神族都有胜算. StarCraft II is designed with asymm(电竞美女)etric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play. 星际争霸2(星际争霸2地图)依据“非对称原则”进行设计。我们喜欢让不同种族之间存在这样的差异,只要某一种族或某一战术不表现出过于强大的优势即可。从另一个角度来解释问题,同族对抗为我们展示了另一面,那就是如果对战双方在游戏的相同时段拥有均等力量时,星际2将会变成什么样子(编者按:暴雪也认为星际2的同族对抗是傻X,而且也接受了这一事实,唉,我打算彻底转型暗黑3了)。在异族对抗中,我们有意这样设计(译者:不同时段种族强弱有差距),以使双方利用非对称设计打出多变、好玩又有趣味性的比赛,同时维持优秀的整体平衡性。这的确意味着,在游戏的不同时段,每个种族都可能拥有某种工具,以此体现本种族在这一时间段的优势——而很重要的是,这些优势总能被玩家通过良好的游戏来化解。 All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly. 说了这么多,有一点我们必须提醒大家,那就是我们一直密切关注游戏的一切,关注游戏过程的每一阶段。如果全球天梯数据或主要的联赛(电竞联赛)中TvP胜率发生巨变,那我们将会对这一情况采取针对性措施。 译者: 这是我看到的最让我失望的一篇文章,暴雪的星际2设计果然存在非常严重的逻辑问题。本来想长篇大论解释一下的,但打了三四百字突然一下子兴趣全无。 其实如果暴雪(暴雪dota)不对TvP进行任何调整,甚至继续buff P我也不会有多大意见,顶多发发牢骚。但这这篇文章让我一下子有了彻底放弃星际2的冲动…… 希望只是一时冲动…… 本文由叶子猪电子竞技频道首发:http://esports.yzz.cn/xinwen/201205-466389.shtml |
本站所有文章资讯或最新电竞资讯仅代表作者或游戏厂商、赛事举办方(供稿方)观点,不代表叶子猪本身观点。